Wish Developer Journals

Each month on the RPG Vault, we release a lengthy developer composed article that focuses in on a single aspect of the game or its development. Here you can find an archive of these articles. Please be sure to keep checking the RPG Vault for the latest insights in this monthly series.



   
   
   
Live Content, Not Events
by Dana Massey
Live Content:
Where Player Actions Matter
by Dana Massey
Open Skill System:
Removing Social Roadblocks
by Matthew Newhook
   
   
   
Three Part Guild System
by Dana Massey
The Role of Concept Art
by Matthew Goodmanson

Writing:
A Single Function With Many Duties
by Michael K. Donovan

 

 

 
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